![]() And the reason for that is because he’s really made it his own. He gets the visual language of Roche Limit just as much, if not more, than I do. My scripts are pretty full, though they’ve gotten less and less because I know Kyle doesn’t need all that much direction anymore. I can do a little more complicated or risky stuff, and Kyle is right there with me. So I know, when writing, that I never really have to hold back. That doesn’t mean I’m not often surprised, and always pleasantly, But we speak a similar visual language, and I think our aesthetic are pretty well in line. After so many issues, I can pretty well visualize how Kyle is going to approach a page when I’m writing it. Michael Moreci: I think we make for a pretty simpatico team. Preview artwork from issue #1 – click to enlargeīCP: What is the collaborative process like between you? How much of the artistic side of the book is Michael’s vision, and how much is Kyle’s? Now, we’re two volumes in and having a good time. I had a hesitation at first only because Vic is a good dude and I didn’t want to piss him off by joining but everyone seemed to be okay with the transition and we moved forward. ![]() Things fell through with TS at first and we had nothing again, then the opportunity came for me to join Roche Limit with Vol 2 and of course I said yes. After months and months he agreed and we began to develop the idea that would become Time Served (a project that’s still happening over at Heavy Metal). I loved the direction it was heading and what the team was doing, that’s when I started to campaign Mike to work with me on something. Vic and I are friends, so when Roche Limit started I collected them. Kyle Charles: I had finished ’68 and was probably able to do more of that series but opted out. How did the pair of you end up working together on Roche Limit? It’s no secret that we’re huge fans of the series here at the Big Comic Page, calling it “ a noir-soaked sci-fi masterclass complete with twists, turns and dramatic, character-driven moments.” and “ one of the most inventive, engrossing and unpredictable sci-fi comics in recent years“, so to say that were absolutely thrilled to be able to pick Michael and Kyle’s brains about what readers should expect from the final chapter would be a major understatement.īig Comic Page: Before we get to Monadic, let’s talk a little about your creative relationship. With MONADIC, the third and final instalment in Michael Moreci’s critically-acclaimed ROCHE LIMIT series just around the corner, we were fortunate enough to be able to sit down and have a chat with Michael and series artist Kyle Charles, who also provided the stunning artwork for the second arc, CLANDESTINY. Cover to ROCHE LIMIT: MONADIC #1 – click to enlarge ![]()
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